Michael Egnew
michael.egnew@gmail.com
Senior Animator - Primary Character Rigger
Rigging Demo Reel
RIGGING:
• 5 Game Engines: Doom3, Unreal, Unity, Infernal Engine, and IW 3.0 (Infinity Ward)
• Maya, Max, Motion Builder, Photoshop, version control software, Microsoft software, and
• Direct involvement in character concept through implementing
• Mel and Python miscellaneous small tools
Walking Dead: Survival Instinct: Primary Character Rigger
ONLY PERSON RIGGING ON THIS PROJECT
• Review and assist approval for all character art
• 27 Story npc, including variants
• 17 Walkers, lod’s, Variants, Gore, Gore lod’s
• 25 fps weapons
• 12 Vehicles
• 15 Non story Npc’s including contest winners
• 1 Deer
• Mel ui for prototypes and fps alignment
Star Wars: Kinect: Senior Character Rigger
• Homing Droid
• Spider Droid
• Transoshan face rig
• Pk worker droid
• Ben Quadinaros
Startup prototype: Technical Animator
• Dragon
• Dragon Rider
• Bird
Call of Duty: Black Ops
• Weapons
• Avatars (small, medium and large)
Singularity: Senior Animator
• Created initial base rig for the project
• Kaban (quadruped)
• Radion (quadruped)
• FPS Shotgun, Sniper and Rocket-launcher
• Environmentals (vehicles, collapsible buildings, …)
Internal prototype: Senior Animator
• Knight with armor and weapons
• 3rd person
Wolfenstein: Senior Animator
• Maintain player rig
Quake 4: Senior Animator
• First person using Maya at Raven. Developed pipeline
• Created player rig to blend mocap, ik and fk (rig used for 4 years)
• Face rig on the player
• All fps weapons (animated as well)
• Gladiator
• Scientist (hover creature with 4 arms)
• Harvester (quadruped)
• Heavy Hover Tank
• Area weapons
• Machines
• Automated sequences
Rigging Demo Reel
- 5 Game Engines: Doom3, Unreal, Unity, Infernal Engine, and IW 3.0 (Infinity Ward)
- Maya, Max, Motion Builder, Photoshop, version control software, Microsoft software, and
- Direct involvement in character concept to stage of implementing
- Mel and Python miscellaneous small tools
Walking Dead: Survival Instinct: Primary Character Rigger
only person rigging on this project
- Review and assist approval for all character art
- 27 Story npc, including variants
- 17 Walkers, lod’s, Variants, Gore, Gore lod’s
- 25 fps weapons
- 12 Vehicles
- 15 Non story Npc’s including contest winners
- 1 Deer
- Mel ui for prototypes and fps alignment
Star Wars Kinect: Senior Character Rigger
- Homing Droid
- Spider Droid
- Transoshan face rig
- Pk worker droid
- Ben Quadinaros
Startup prototype: Technical Animator
- Dragon
- Dragon Rider
- Bird
Call of Duty: Black Ops: Senior Animator
- Weapons
- Avatars (small, medium and large)
Singularity: Senior Animator
- Created initial base rig for the project
- Kaban (quadruped)
- Radion (quadruped)
- FPS Shotgun, Sniper and Rocket-launcher
- Environmentals (vehicles, collapsible buildings, …)
Internal prototype: Senior Animator
- Knight with armor and weapons
- 3rd person
Wolfenstein: Senior Animator
- Maintain player rig
Quake 4: Senior Animator
- First person using Maya at Raven. Developed pipeline
- Created player rig to blend mocap, ik and fk (rig used for 4 years)
- Face rig on the player
- All fps weapons (animated as well)
- Gladiator
- Scientist (hover creature with 4 arms)
- Harvester (quadruped)
- Heavy Hover Tank
- Area weapons
- Machines
- Automated sequences