Michael Egnew
michael.egnew@gmail.com
Senior Animator - Primary Character Rigger
SOFTWARE & PLATFORMS:
• Android, Ios, PS3, Wii, Wii U, Xbox 360, Xbox Kinect
• MS Office, PerForce, Jira, Autodesk Maya, Max and Motion Builder, Adobe Photoshop and Premiere
• Game Engines: Infernal Engine, Unity, Unreal3, Infinity Ward3, and Doom3
• Python, Html, MEL(Maya Embedded Language)
Certified Scrum Master (CSM) 2013 http://www.scrumalliance.org/community/profile/megnew
TERMINAL REALITY INC. Senior/Primary Character Rigger 2011 – 2013
- Walking Dead : Survival Instinct
- Kinect Star Wars
• Rigged over 150 assets and co-developed the fps system in a 10 month dev cycle
- Walkers Kits, each with head variants, lods, gore and gore lods
- 10 npc Kits with face rigs and head and body variants and lods
- FPS weapons
- Vehicles (cars, helicopter)
- Daryl and Merle
• Developed standards and templates with 3rd party developers in coordinating production
• Joined the concept department to identify and consult on proposed functionality that would directly impact time and quality
• Effectively planned with multiple departments in avoiding production deficiencies
• Initiated the implementation of 'Slots', the equivalent of Unreal tech. 'Sockets'
• Created a tool for an animated pivot. This was a prototype and proved functionally successful
• Built 10 full rigs for Kinect Star Wars including Trandoshan face rigs and rebuilding the AT-OT skeleton underneath existing control to retain animation and to support scalable functionality
MADISON MEDIA INSTITUTE – College of Media Arts Instructor 2010 – 2011
• Established class curriculum, syllabus and class materials
• Instructed the newly originated class:
GM311 Scripting and Rigging (MEL and Python)
RAVEN SOFTWARE Senior Animator / Technical Animator 2001 – 2010
- Call of Duty : Black Ops
- Singularity
- Wolfenstein
- X-Men Origins : Wolverine
- Quake 4
- Doom3 XBox Multiplayer
- Jedi Knight II : Jedi Outcast
• Co-developed and implemented the first mocap blending rig used at Raven Software on Quake4
• Cleaned mocap, posed ai, set collision and blending sets
• Technical consultant for inception of new projects
• Leveraged rigging standards, reducing production time and increased time for Q.A.
• Directed motion capture technology for cinematic sequences and A.I.
• Rigged and animated quadrupeds, vehicles, crashing buildings, in-view weapons, character motion capture and ai as well as creating and initiating custom controls
TREETOP STUDIOS Animator 1999 – 2001
- Tails from the Ark: Honk if You’re Special (A children's animated 30 minute video)
• Focused on bringing out the character/personality within the character with body
motion and lip sync. Rigged and animated over five characters including multiple props
ENGINEERING ANIMATION INC. (EAI) Technical Animator 1997 – 1999
- Disney I Pixar's : A Bug's Life Active Play
• Rigging, animating and troubleshooting on new software and implementing
• Leading a 4 man team to complete a puzzle mini-game
• Using proprietary VisModal and VisLab, created assembly production flow and bio-medical litigation animation
NAVY Aviation Electronics Technician (AT) 1989 – 1993
• Helicopter Anti-Submarine Squadron 11 Dragonslayers (HS-11)
• Plane Captain and Landing Signalman Enlisted (PC/LSE)
• Veteran Operation Desert Storm and Operation Desert Shield
EDUCATION:
MARYCREST INTERNATIONAL UNIVERSITY – Davenport, Iowa
Bachelor of Computer Graphics and Animation 1997