Michael Egnew
michael.egnew@gmail.com
Senior Animator  - Primary Character Rigger
​SOFTWARE & PLATFORMS:
• Android, Ios, PS3, Wii, Wii U, Xbox 360, Xbox Kinect
• MS Office, PerForce, Jira, Autodesk Maya, Max and Motion Builder, Adobe  Photoshop and Premiere
• Game Engines: Infernal Engine, Unity, Unreal3, Infinity Ward3, and Doom3
• Python, Html, MEL(Maya Embedded Language)

Certified Scrum Master  ​(CSM) 2013 http://www.scrumalliance.org/community/profile/megnew
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TERMINAL REALITY INC. Senior/Primary Character Rigger 2011 – 2013
- ​Walking Dead : Survival Instinct
- Kinect Star Wars
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Rigged over 150 assets and co-developed the fps system in a 10 month dev cycle
  -  Walkers Kits, each with head variants, lods, gore and gore lods
  -  10 npc Kits with face rigs and head and body variants and lods​​
  - ​ FPS weapons
  -  Vehicles (cars, helicopter)​
  -  Daryl and Merle​
• Developed standards and templates with 3rd party developers in coordinating  production​
• Joined the concept department to identify and consult on proposed functionality  that would directly impact time and quality
• Effectively planned with multiple departments in avoiding production deficiencies

• Initiated the implementation of 'Slots', the equivalent of Unreal tech. 'Sockets'
​• Created a tool for an animated pivot.  This was a prototype and proved functionally successful
​• Built 10 full rigs for Kinect Star Wars including Trandoshan face rigs and rebuilding the AT-OT skeleton underneath existing control to retain animation and to support scalable functionality
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MADISON MEDIA INSTITUTE – College of Media Arts Instructor 2010 – 2011
• Established class curriculum, syllabus and class materials
• Instructed the newly originated class:
​ GM311 Scripting and Rigging (MEL and Python)


RAVEN SOFTWARE Senior Animator / Technical Animator 2001 – 2010
- Call of Duty : Black Ops
- Singularity
- Wolfenstein
- X-Men Origins : Wolverine​​​
- Quake 4
- Doom3 XBox Multiplayer​
​​- Jedi Knight II : Jedi Outcast
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• Co-developed and implemented the first mocap blending rig used at Raven Software on Quake4
• Cleaned mocap, posed ai, set collision and blending sets 
​• Technical consultant for inception of new projects
• Leveraged rigging standards, reducing production time and increased time for Q.A.
• Directed motion capture technology for cinematic sequences and A.I. 
• Rigged and animated quadrupeds, vehicles, crashing buildings, in-view weapons,  character motion capture and ai as well as creating and initiating custom controls


TREETOP STUDIOS  Animator 1999 – 2001
- Tails from the Ark: Honk if You’re Special  (A children's animated 30 minute video)

​• Focused on bringing out the character/personality within the character with body
​​motion and lip sync. Rigged and animated over five characters including multiple props


ENGINEERING ANIMATION INC.  (EAI)   Technical Animator 1997 – 1999
- Disney I P​ixar's : A Bug's Life Active Play


​• Rigging, animating and troubleshooting on new software and implementing
• Leading a 4 man team to complete a puzzle mini-game
• Using proprietary VisModal and VisLab, created assembly production flow and bio-medical litigation animation

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NAVY Aviation Electronics Technician (AT) 1989 – 1993
• Helicopter Anti-Submarine Squadron 11 Dragonslayers (HS-11)
• Plane Captain and Landing Signalman Enlisted (PC/LSE)
• Veteran Operation Desert Storm and Operation Desert Shield


EDUCATION:
​​MARYCREST INTERNATIONAL UNIVERSITY
– Davenport, Iowa
Bachelor of Computer Graphics and Animation 1997

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