Michael Egnew
michael.egnew@gmail.com
Senior Animator  - Primary Character Rigger
Animation Demo Reel
Zek boss: Singularity
- Directed the mocap for this in game sequence
- ​Rigged and animated the engine block and chain

Crawler: Singularity
- Animated this walk cycle
- Added the column as a and the crawl up to the top as an alternate anim​

​​
Kaban: Singularity
- Built the quadruped rig
- Worked with art to set definitive joint placement to cut rigging re-work​
- Animated the walk cycle
- Animated the stompo

​​Axe and Shield guy:  (prototype)
- Built the initial rig built for Unreal tech.
- ​​Animated chain of attacks
- Axe and shield attached were attached using sockets in UnrealTech​

​​
Soul Leech: Singularity
- Animated the swim and squiggle attack
- T​he Soldier is mocapped, I helped in cleaning this data


​​​Gladiator and the Failed Transfer sequence:  Quake4
- Rigged and animated the gladiator
- Rigged and animated the failed-transfer guys
- Rigged and animated the failed-transfer that could be ripped in two

​Sniper ​​Riffle: Singularity
- Animated the sniper rifle(fps) sequence

Pincer: mech prototype
​- Built the mesh and rig
- Animated all of it

4 Cube prototype:
- This is a prototype
- Rigged and animated all of it