Michael Egnew
michael.egnew@gmail.com
Senior Animator - Primary Character Rigger
Animation Demo Reel
Zek boss: Singularity
- Directed the mocap for this in game sequence
- Rigged and animated the engine block and chain
Crawler: Singularity
- Animated this walk cycle
- Added the column as a and the crawl up to the top as an alternate anim
Kaban: Singularity
- Built the quadruped rig
- Worked with art to set definitive joint placement to cut rigging re-work
- Animated the walk cycle
- Animated the stompo
Axe and Shield guy: (prototype)
- Built the initial rig built for Unreal tech.
- Animated chain of attacks
- Axe and shield attached were attached using sockets in UnrealTech
Soul Leech: Singularity
- Animated the swim and squiggle attack
- The Soldier is mocapped, I helped in cleaning this data
Gladiator and the Failed Transfer sequence: Quake4
- Rigged and animated the gladiator
- Rigged and animated the failed-transfer guys
- Rigged and animated the failed-transfer that could be ripped in two
Sniper Riffle: Singularity
- Animated the sniper rifle(fps) sequence
Pincer: mech prototype
- Built the mesh and rig
- Animated all of it
4 Cube prototype:
- This is a prototype
- Rigged and animated all of it